I mentioned it here because it seems like a lot of the presumed mojo with MixBus is based on the idea that every channel, bus and output track use the same 'console strip' with the same emulation of EQ, compression, gain staging etc. It's commonly available on Reverb around 400. While it has the flexibility to load any sample you wish into each pad, there are way better purpose-built tools to build drum parts for your songs. It is a package consisting of console emulation plugins and a hardware controller. It's really set up to be used with a finger pad (like Atom) or keyboard. These drum software tools make it a breeze either way. But, sometimes I already have the drum concept in my mind so I will start with building midi loops before I record any other parts. do chorus/verse/bridge variations, add fills, one-shots, cymbal hits, etc always inside either the AD2 plugin or the MIDI editor in S1. I'll usually just drag the basic beat's MIDI into a track, use the "D" key to duplicate a bagillion times and then record my other tracks. The following image will help you understand a few conventions used in the online version of the Mixbus manual. Then I find the drum kit appropriate for the song. Then I bring up the AD2 plugin and either hunt for an existing beat in my libraries or create a new one there. This could be as simple as a verse or a chorus idea. When I do a drum track, I usually record a scratch guitar, bass or keyboard track to the metronome as the reference for where the song is going. I use Addictive Drums 2, but the concept is the same. i suppose i could theoretically use both ez packages as VST and do the same. there are far better ones imoĭragging and dropping 'tests' also gives me time to twiddle with the drum ( or key) sound i actually want to use. i only use them as tools to come up with ideas because i typically never use them as virtual instruments. I only use ez drummer as an aid which to me is suited outside the software (S1) then can be closed down quickly when done. Some of these videos were produced using an earlier version of Mixbus, however the bulk of the information is still very relevant. it is quite fast going back and forth between open programs and i find it alot faster than using them as VST's Appendix C: Videos (Training and Tutorial) The videos on the following pages are provided for your convenience and are a great resource for learning more about Mixbus and Mixbus32C. i like how i can just flop back and forth to either with the icons on the taskbar. you cant afford a really good drum plugin like EZdrummer 2 you could use a. i then either build a track in ez and drag in the whole thing to the drum track in S1 or just mix and match small parts (can let them play over and over (loop) inside ez software until i find what suits me then drag sections or pieces of drum parts onto the S1 drum track for fine tuning or editing the midi to suit what is needed. Samplitude, Sonar, Harrison MixBus, Bitwig Studio, Mixcraft, GarageBand. It’s the most accurate, most precise and presents the information in a technically correct (the best kind of correct) way. It is the best load indicator of any major DAW on the market. One way i like to do it when searching for ideas is to start ez drummer standalone then start up S1 and create a new song, instantiate my preferred drum software and just leave it open in the background. Ardour/Mixbus shows you that information in a pretty graph with some statistical information, and it allows you to sort by load.
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